# What is Cyrus Beck algorithm in computer graphics?

## What is Cyrus Beck algorithm in computer graphics?

The Cyrus–Beck algorithm is a generalized line clipping algorithm. It was designed to be more efficient than the Cohen–Sutherland algorithm, which uses repetitive clipping. By this we select the point of intersection of line and clipping window where (dot product is 0) and hence clip the line.

**What is the use of Cyrus Beck line clipping algorithm?**

Cyrus Beck is a line clipping algorithm that is made for convex polygons. It allows line clipping for non-rectangular windows, unlike Cohen Sutherland or Nicholl Le Nicholl. It also removes the repeated clipping needed in Cohen Sutherland.

**Is the equation of line used in Cyrus Beck line clipping algorithm?**

Cyrus Beck Line clipping algorithm is infact, a parametric line-clipping algorithm. Now, just recall the parametric equation of line segment PQ. It is simply P + t (Q – P) 0 ≤ t ≤ 1. Where, t → linear parameter continuously changes value.

### Which vertex of the polygon is clipped first in polygon clipping?

Which vertex of the polygon is clipped first in polygon clipping? Explanation: In polygon clipping, first the polygon is clipped against the left edge of the polygon window to get new vertices of the polygon. So, it is the top left which is clipped first.

**Which type of arithmetic is used in Liang Barsky algorithm?**

Which type of arithmetic is used in Liang Barsky algorithm? Explanation: Liang and Barsky have created an algorithm that uses floating-point arithmetic but finds the appropriate endpoints with at most four computations with use of parametric equations.

**What is boundary fill algorithm?**

Boundary fill is the algorithm used frequently in computer graphics to fill a desired color inside a closed polygon having the same boundary color for all of its sides. The most approached implementation of the algorithm is a stack-based recursive function.

#### Which algorithm is a faster method for calculating pixel position?

Which algorithm is a faster method for calculating pixel positions? Explanation: The DDA is a faster method for calculating pixel positions.

**Which of the following is the disadvantage of Cyrus Beck line clipping algorithm?**

The major disadvantage of this algorithm is that it can only be applied to two-dimensional clipping (Huang, 2010). On the other hand, the Liang-Barsky and the Cohen-Sutherland methods are easily extended to three- dimensional scenes (Huang, 2010).

**Why clipping is used in graphics?**

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. A well-chosen clip allows the renderer to save time and energy by skipping calculations related to pixels that the user cannot see.

## Which line clipping algorithm is more efficient?

Liang-Barsky algorithm

The Liang-Barsky algorithm is a line clipping algorithm. This algorithm is more efficient than Cohen–Sutherland line clipping algorithm and can be extended to 3-Dimensional clipping. This algorithm is considered to be the faster parametric line-clipping algorithm.

**Which clipping algorithm is used for polygon clipping?**

Sutherland–Hodgman algorithm

The Sutherland–Hodgman algorithm is an algorithm used for clipping polygons. It works by extending each line of the convex clip polygon in turn and selecting only vertices from the subject polygon that are on the visible side.