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What are the event types in Pygame?

What are the event types in Pygame?

Keyboard events There are two types of key events in pygame: KEYDOWN and KEYUP . These events have an attribute key which is an integer representing a key on the keyboard. The pygame module has predefined integer constants representing all the common keys.

What is pygame event object use object for representing events instances contain an event type identifier and attributes specific to that event type?

event. EventType pygame object for representing events instances contain an event type identifier and attributes specific to that event type. The event type identifier is accessible as the pygame.

What is event POS pygame?

The pygame. event. Event() object has two attributes that provide information about the mouse event. pos is a tuple that stores the position that was clicked. button stores the button that was clicked.

How do you clear events in Pygame?

pygame. event. clear() to clear all events in the queue.

Where are eventtype objects retrieved from in Pygame?

EventType objects are retrieved from the pygame event queue. You can create your own new events with the pygame.event.Event() function. The SDL event queue has an upper limit on the number of events it can hold (128 for standard SDL 1.2). When the queue becomes full new events are quietly dropped.

Which is the event pump function in Pygame?

The function pygame.event.pump () is the function that put all events into the event queue (it doesn’t clear the previous events, it just adds). The event queue won’t be filled/updated with any events if the function isn’t called.

How does the game loop work in Pygame?

The game loop will run continuously, repeating events until the game is over. It is within this constantly looping game loop that we will check for input from the user. Pygame keeps track of “events” that occur, which we can see with the events.get () function.

When to send pygame.quit event in Python?

pygame.QUIT is sent when the user clicks the window’s “X” button, or when the system ‘asks’ for the process to quit. If ignored, it can still be killed by the system. It lets you save, before quitting.

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