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Can I delete derived data folder?

Can I delete derived data folder?

You can go to File > Workspace Settings if you are in a workspace environment or File > Project Settings for a regular project environment. Then click over the little grey arrow under Derived data section and select your project folder to delete it.

Where is the derived data folder?

Either you should know the path to Derived data folder and go to Finder Cmd + Shift + G and then enter the path. Or you have to go to Xcode preferences -> Location Tab click on arrow in front of Derived Data path.

Where is the derived data folder on Mac?

To find your derived data folder, open a new Finder window. In the Finder menu bar, select Go ▸ Go to Folder…. Click Go to change the Finder window’s path to DerivedData. Your derived data contains a ModuleCache.

What is derived data folder in Xcode?

Here is where Xcode stores the data gathered during the indexing phase. This data is used for search, quick navigation and refactoring within the project. Prior to Xcode 9, the data was stored using SQLite in a human-readable form. With Xcode 9, Apple changed the way the index data is stored and is now using LMDB.

What’s inside the derived data folder in Xcode?

Xcode immediately creates a new Derived Data folder with two subfolders – one named ModuleCache and one with the name of the project followed by some kind of hash. As the name suggests, this is where Xcode stores precompiled module files (.pcm).

How to delete derived data in Xcode finder?

Now that Xcode is closed and our DerivedData folder is location is open in finder, we can delete the whole DerivedData folder. Once I have deleted the DerivedData folder I make sure to delete it from the trash as well. Normally I completely empty my trash folder, but you can just delete the DerivedData folder.

Where are the precompiled module files stored in Xcode?

As the name suggests, this is where Xcode stores precompiled module files (.pcm). A module is the way how reusable code is organized and shared. Modules were introduced to Clang (the compiler used by Xcode) several years ago, mainly to ensure reasonable and scalable compile times.

Why do you need a module in Xcode?

A module is the way how reusable code is organized and shared. Modules were introduced to Clang (the compiler used by Xcode) several years ago, mainly to ensure reasonable and scalable compile times. It was common that for every single importin the source file, megabytes of additional headers had to be included and parsed by the compiler.